Healthy Competition in Mobile & Video Games Market Generating Healthy Revenue Opportunities

Healthy Competition in Mobile & Video Games Market Generating Healthy Revenue OpportunitiesReading Time: 2 minutes

PALM BEACH, Florida, August, 2018 — Mobile and video game have moved into the mainstream thanks to the popularity of games such as Epic Games’ Fortnite and Riot Games League of Legends. Video game interest continues to grow at rapid pace which could mean big returns for those interested in the space. As technology and innovation continually take giant leaps forward, so does gaming content, products, mobile games, special events and video game tournaments. These are just some of the ways the industry is turning into a recurring revenue model and capitalizing on increased demand. Gamers around the world will likely spend around $138 billion on games this year, according to Newzoo’s Global Games Market Report. The market research firm tracks usage and trends of video games, mobile and esports. The figure represents a 13.3 percent increase year over year, or an extra $16.2 billion. Active Companies in the markets this week include: Tapinator, Inc. (OTC:TAPM), Cheetah Mobile Inc. (NYSE: CMCM), Zynga Inc. (NASDAQ:ZNGA), Glu Mobile Inc. (NASDAQ:GLUU), Electronic Arts Inc. (NASDAQ:EA).

Tapinator, Inc. (OTCQB: TAPM) BREAKING NEWS: Tapinator, developer and publisher of mobile games and applications on the iOS, Google Play and Amazon platforms is pleased to announce a worldwide distribution deal for its Solitaire Dash mobile game with Cheetah Mobile (NYSE:CMCM).

Under the four-year initial agreement, Cheetah becomes the exclusive worldwide distributor for all mobile versions of the Solitaire Dash game.

Cheetah Mobile is a leading mobile internet company dedicated to making the world smarter. It aims to provide leading apps for mobile users worldwide and connect users with personalized content powered by artificial intelligence. Cheetah Mobile was formed in November 2010 as a merger between Kingsoft Security and Conew Image, bringing together Kingsoft Security’s 18 years of security technology experience and Conew’s internet DNA. The Company has attracted approximately 600 million global MAUs in more than 200 countries and regions, of which approximately 70% are located outside of China.

Solitaire Dash is Tapinator’s horse-racing themed tri-peaks solitaire mobile game which originally launched in 2017 and recently received a significant update for its 2.0 version. The user interface was completely redesigned in the form of a map to visually represent player progress. This redesign has resulted in a map featuring 324 unique levels across 18 racetracks. Players now have many additional ways to increase earning potential and in-game rewards, including purses for completing racetracks and “sponsorships” that are awarded for completing in-game content. In short, Solitaire Dash 2.0 now combines the proven systems of top grossing card games with its own unique features to create a best-in-class solitaire product. Tapinator’s CEO, Ilya Nikolayev, has personally created the vision and overseen the development of Solitaire Dash since the game’s inception.

Commenting on the agreement, Tapinator President Andrew Merkatz said “Given the overwhelmingly positive player response and monetization potential with Solitaire Dash, we are very excited to work with Cheetah Mobile to bring the game to their massive worldwide mobile audience. We look forward to working with Cheetah Mobile to continue to enhance and localize the game in order to delight more players and capture market share within the highly lucrative solitaire category on mobile.

“It’s exciting to partner with Tapinator,” said Keith Huan, Producer of Cheetah Games. “Solitaire Dash offers hybrid game play of classic Solitaire combined with a horse racing theme. We really looking forward to working with Tapinator to optimize and localize the game in order to deliver a unique game experience to our users worldwide.”


Source: European Gaming Industry News

After starting out as an affiliate in 2009 and developing some recognized review portals, I have moved deeper into journalism and media. My experience has lead me to move into the B2B sector and write about compliance updates and report around the happenings of the online and land based gaming sector.