Unikrn buys cryptocurrency esports betting platform ChallengeMe.gg

European Gaming Congress 2024 (Warsaw, Poland)

Unikrn buys ChallengeMe.ggReading Time: 1 minute

Seattle esports betting startup Unikrn has sealed a deal for the purchase of gaming tournament platform ChallengeMe.gg.

The contract is presumably worth miilions although the precise sum has not been disclosed.

Unikrn aiming to build the first cryptocurrency gaming platform where players use UnikoinGold to bet against each other.

This is a big deal for me, for Unikrn and, honestly, for the entire gaming ecosystem,” wrote Unikrn CEO Rahul Sood in an article for Hacker Noon.

This is a big deal for me, for Unikrn and, honestly, for the entire gaming ecosystem,” says Unikrn CEO

Unikrn set the process in motion late last year after the two companies partnered to launch the first-ever community Counter-Strike: Global Offensive tournament with a cryptocurrency prize pool.

Using UnikoinGold, the ChallengeMe.gg platform facilitates competitive and quick play matchmaking, open lobbies, direct challenges, fully automated tournaments, and ladders for CS:GO.

However, Unikrn plans to expand these services to include Dota 2 with long-term consideration offered to PlayerUnknown’s Battlegrounds and Rocket League.

Back when games were played in person, you could challenge that shittalker to 1v1 and put something on the line,” said Sood. “You could have an in-house poker game with a few dollars on the table. You could go to the bar and shoot pool for drinks.

Now you’ll be able to do the digital equivalent, but with full stat tracking, community interface, and access to the entire network of CME users. Fully powered by our internal blockchain, fully secure, with anti-cheat protections and the best possible equipment to give a fair experience.

Following an initial coin offering for UnikoinGold in October last year, Unikrn raised $31 million. Coupled with recent acquisitions of DotaProHub, Vision IP, and Leet, the latest deal has bolstered the company’s staff to 55 people.

 

Source: gamesindustry.biz


Source: European Gaming Industry News

After starting out as an affiliate in 2009 and developing some recognized review portals, I have moved deeper into journalism and media. My experience has lead me to move into the B2B sector and write about compliance updates and report around the happenings of the online and land based gaming sector.